ROLE

Product Researcher

Product Strategist

SKILLS

A/B Concept Testing

Impact Feasibility Matrix

Data Storytelling

TIMELINE

June 2024 - Aug 2024

(9 Weeks)

TOOLS

Figma/Figjam

UserZoom

Tableau

⚠️

This project is partially shipped, so this page does not reflect everything I worked on and certain explorations are protected under NDA — if you would like to learn more please reach out :)

CHALLENGE DISCOVERY

Stubios is seeking a new interactive feature that will help creators drive viewership KPI

A major ad-supported streaming service with over 81 million+ monthly users, offering movies, TV shows, and original content.

As it grows in a highly competitive streaming landscape, Tubi is looking to expand its reach among Gen Z audiences through more immersive interactive methods.

A fan-fueled studio and platform for aspiring filmmakers and their fans. Read more here ➛

  1. The most engaged projects earn the greenlight for production that are featured as originals on Tubi

  2. After the project premieres on Tubi and if it hits a certain viewership KPI, Stubios unlocks the ability for creators to produce another piece of content.

Prior research found users frequently turn to second-screens to interact deeper with content they are streaming through multiple manners

Survey and interview analysis related to viewer activity was conducted based on participants' demographics of 500 Gen-Z individuals in the United States.

Messaging friends and family about the streaming content

Watching related videos or clips

Looking up cast details or actor information

Searching fan theories or discussions

Reading episode summaries or reviews

Looking for music featured in the streaming content

PROBLEM

How might we research and implement a companion second-screen feature that helps creators drive viewership KPIs by reclaiming user attention and deepening engagement with the primary streaming content?

ideating testing concepts

Forming four hypotheses to gauge user motivations and how effective/desirable features would be

💡

Users value direct interactions with their favorite creators because it simulates active engagement and connection to their fandom communities

💡

Users value behind the scenes commentary that enhances context and viewing experiences because users feel more connected to the creative process

💡

Users value interactive tools to explore more about the media they are consuming because it effectively bridges Gen Z's preference for fast-paced and dynamic content

💡

Users value reacting and receiving reactions with friends and family because they use streaming content to share experiences with loved ones

Defining binaries and goals for testing to identify clear testing results

LIVE

Asynchronous

Do users prefer experiences that are live scheduled or asynchronous viewing?

Creator

Community

Do users prefer interaction with the production or other viewers?

Multimedia

Commenting

Do users prefer only text or audio and video when using a second-screen?

Goal 01

Identify and hierarchize which strategies for stubios enable cross-platform use of Stubios and Tubi to drive viewership

Goal 02

Optimize feature requirements and refine design based on challenges and pain points identified.

A/B Testing

I developed and tested four conceptual prototypes with each one illustrating a different strategic binary and was paired with a descriptive use case. These materials were presented to our target Gen-Z participants in semi-structured moderated interviews to evaluate clarity, desirability, and behavioral intent.

01 Premiere Watch Party

LIVE

Creator

Commenting

💡

Hypothesis: Users value engagement and connection to their fandom communities

  1. User is streaming a live premiere of a new piece of content on their TV.

  2. User gets instructions for the live chat AMA from the creative on the TV.

  3. Mobile phone shows a live chat as the content progresses, and the user can ask questions of and see responses from the creator.

  4. After the movie is finished, the creative is on the TV answering bigger questions via video.

02 Director Quips

Asynchronous

Creator

Multimedia

💡

Hypothesis: Users value being connected to the creative process

  1. User is streaming a piece of content on their TV.

  2. Mobile phone shows clips of the director talking and commenting on the program.

  3. When the director speaks, the audio for the program decreases and the audio of the director on mobile remains on normal volume.

03 Time-Coded Comments

Asynchronous

Community

Commenting

💡

Hypothesis: Users value being sharing experiences with loved ones

  1. User is watching a piece of content on their TV.

  2. Mobile phone shows chat with time-stamped comments of other user's reactions including from friends and the community.

  3. User is able to upload their reactions, which is time-stamped as well

04 Dive Deeper

Asynchronous

Creator

Multimedia

💡

Hypothesis: Users value Gen Z's preference for fast-paced and dynamic content

  1. User is watching a piece of content on their TV.

  2. Mobile phone shows interactive fun facts, trivia, and gifs that align with the content on their TV.

  3. There is also a toggle for information that includes currently playing soundtrack, cast in scene, and sponsored products.

data Consolidation

Turning testing results into strategic direction through three different methodologies

Affinity Mapping

By gathering my notes, transcripts, facilitator thoughts, and more, a thematic analysis was done through Figjam.

Themes were created with participants' tone, quotes, expressions, confusion all in mind.

Qualitative Overview

Most and least favored concepts were recorded and visualized.

The order of concepts were randomized for each participant to counteract primacy bias. Details such as how much time a participant spent talking about each concept were analyzed.

Impact/Feasibility Matrix

I spoke with engineering, PMs, and the design team and determined an effort scale from 0-5 .

The qualitative/quantitative impact on users and feasibility of each concept was placed on the matrix

Analyzing design and engineering barriers to building all solutions

Notifications

How is a user notified to join a feature?

What is the most consistent experience we can deliver expecting that users are already consumers of Tubi media and Stubios. What is the most intuitive flow for new users?

Tubi Coordination

All features need integration with Tubi at differing levels.

Overriding the controls on the TV would be very complex unless Stubios becomes deeply integrated directly with the Tubi app.

TV Recognition

How do you determine whether a user is watching on their TV, laptop, or phone?

When streaming, should minimizing the streaming content be considered as a second-screen?

Users want to be more immersed, utilizing connection (to the creative, community, friends), to enhance their streaming experience

Users do…

strongly valuing interactions with the community and building relationships that enhance connections

like to engage with differing perspectives and theories which they find enhancing their experience when viewing content

value flexibility and prefer features that work passively or actively depending on mood and context.

Users don't…

want to be forced into constant interaction or feel pressure to “keep up” with real-time chat

want to interact if the feature feels like extra content, rather something that streamlines or simplifies what they already do.

don’t want second screens to feel like an obligation that can create pressure to participate

Solution

Pursuing a strategic second-screen feature where context meets community

A hybrid text-based second-screen experience combining production insights, community thoughts and scene details that provide social and contextual depth.

Let users engage with friends, fandoms, and creators on their terms asynchronously without multimedia.

Users want convenient on-demand facts, cast info, soundtrack, and sponsor callouts synced to what’s on-screen.

This design supports both passive viewing and active participation—tailored to Gen Z preferences for flexibility, fandom, and fast-paced discovery.

📬

While I can't share any concept visualizations or the final research brief, contact me through email or LinkedIn if you are interested to learn more about it!

Learned takeaways

This internship fueled my passion as a researcher. The support I received from the team and confidence in the work I produced slowly chipped away the imposter syndrome I was facing. Here are my primary takeaways.

01 Insight lives in the details if you’re listening for it

Every user has a story to tell, even in silence. I learned to tune into nuance such as tone shifts, eye movements, hesitations. I discovered that even sessions that felt quiet held rich signals. Every perspective shaped the product direction in meaningful ways.

02 The secret to great design lives in the balance

Balancing feasibility and user value was key to everything from concept prioritization to stakeholder alignment. I learned how to navigate constraints, synthesize engineering, design, and PM viewpoints, and still advocate for meaningful, user-driven solutions.

03 I thrive at the intersection of data and imagination

This experience reminded me how much I love flipping insights into ideas. The rhythm of exploring patterns, then translating them into creative product strategies, was not just rewarding; it felt natural. That iterative loop where I can turn data-driven insights into creative strategy is where I do my best work.

Fox Studio Lot cats! 🐈‍⬛

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